

Of course what is a good game without the ability to make modifications? The modification menu in SGW3 is quite advanced from armor, to weapons, bullet types, attachments for weapons, as well as accessories such as scope repair kits, health and other items to aid you along the way. Other features are available through upgrades such as extended range and battery life. With the drone, you have the ability to do many things that include alerting your enemies for distraction, making them on your radar, and switching between daytime and night vision. Once fired, time will slow down and the camera will follow the bullet straight into the head of your target in all its glory.Īnother Great Feature of the game is the ability to use an aerial drone to check out your environment before entering a patrolled area. Bullet cam is there for those elite snipers that get off the most perfect shot.


The flip side to this however is that once the game and environment are loaded, there is little to no more additional load time at all once you have started playing.Īmong the great features of the game include the bullet cam. Compared to most load times, SGW3 has a very long load time. One downside to the environment is the initial load time.

Jump points can be discovered to help quickly navigate the map versus literally spending 5-10 minutes real time to transport yourself from one side of the map to the other either on foot or in a vehicle. A shame.The environment that has been created for SGW3 is a beautifully well crafted and HUGE map to explore. I'm going back to playing Far Cry or Wildlands after this. Take the role of an American sniper named Jonathan North, who is dropped into enemy territory in northern Georgia, nearby Russian borders. What made me drop the game was the 'so long i'll make me a sandwich' loading time, the constant and unwarranted framerate drops, ugly pop-ins, enemy spawning problems, random minute long freezes when entering a new are or picking up loot, extremely unintuitive UI. Sniper Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in the most complete sniper experience ever. Imo being a Far Cry clone (With a sniping emphasis) wasn't a bad shift for the game at all, i surprisingly enjoyed the concept and the freedom of exploring around and scouting out outposts/mission areas before taking that deep breathed slowmo headshot from +500m away.īy the way the story is nearly non-existent and crap Moving away from B-tier Call of Duty style linear gameplay in Ghost Warrior 1 and 2, part 3 out of nowhere adopted an open world style gameplay-with safehouses, skill points/levelling, crafting, fast travelling, '?' marks on the map and enemy outposts-the only thing that stopped it from becoming a fully fledged Far Cry game was the lack of the infamous ubisoft towers.
